Our Story

Built by network operators, for network operators

After years of managing Minecraft servers with tools that were either too simple or required a PhD in DevOps, we decided to build something better.Aelion Cloud is the control panel we always wanted.

🔒my.aelion.cloud/dashboard
Aelion Cloud
A
Johnny
Administrator

Dashboard

Your infrastructure at a glance

Modern
System Health
67%
Warning
Nodes Online1/2
Servers Running2/3
Memory Usage6%
Servers
3
2 running1 stopped
Nodes
2
1 online1 offline
1
Groups
2
Users
4
CPU Cores
24
Players Online
Memory Allocation
1,024 / 16,384 MB
6.3% used15,360 MB available

Quick Actions

Recent Servers

Lobby-1
0/20 players • 1024MB
lobby-auto-1
12/100 players • 2048MB
lobby-auto-371
12/100 players • 2048MB

Why build another panel?

Existing solutions forced us to choose: simple web interfaces that couldn't scale, or advanced tools locked behind expensive pricing. We wanted both—a modern UI with the capabilities serious operators need.

Not Just Buttons

Full server lifecycle management with templates, scheduling, and resource controls.

True Multi-Node

Distributed architecture from day one. Not bolted on, built in.

Team-Ready

Granular permissions and audit logs for professional operations.

What we believe

The principles that guide every decision we make.

Built by Operators

We run Minecraft networks ourselves. Every feature comes from real operational needs.

Self-Hosted First

Your data stays on your infrastructure. No vendor lock-in, no external dependencies.

Performance Matters

Real-time console, sub-second server actions. Built for production workloads.

Open Development

Transparent roadmap, community feedback. We build what operators actually need.

Real-Time

Console that actually works

WebSocket-powered console streaming. No refresh, no delay. Send commands and see output in real-time, just like SSH but in your browser.

  • Instant command execution
  • Full console history
  • Multi-server view
  • Mobile-friendly interface
🔒my.aelion.cloud/dashboard
Servers
Survival
Creative
Minigames
Lobby
Online24/100 Players • 2.1 GB RAM
[12:45:32][INFO]Starting Minecraft server on *:25565
[12:45:33][INFO]Loading properties
[12:45:33][INFO]Default game type: SURVIVAL
[12:45:34][INFO]Generating keypair
[12:45:35][INFO]Preparing level "world"
[12:45:38][INFO]Done (6.234s)! For help, type "help"
[12:46:01][INFO]UUID of player Steve is 8667ba71-b85a-4004-af54-457a9734eed7
[12:46:01][INFO]Steve joined the game
[12:46:15][INFO]Alex joined the game
[12:47:22][INFO]Steve has made the advancement [Stone Age]
[12:48:55][INFO]Alex has made the advancement [Getting an Upgrade]
[12:49:30][WARN]Can't keep up! Is the server overloaded?
>

Our journey

From internal tool to public product.

2023

Internal Tool

Started as a private tool for managing our own Minecraft networks.

2024

Rewrite & Expansion

Complete architecture redesign with multi-node support.

2025

Public Alpha

Opening up to the community. Free forever for small networks.

Infinite Aether

A small team from Germany, focused on developer tools and infrastructure software.

Location
Germany

Have feedback or want to chat? We read every message.